360/Mouse Movement

Apr 10, 2019
360/Mouse Movement



  • Using the 360 script, you could make it into a 180 or anything you prefer.

    By default M is the activation key for the 360 script. To configure properly, reduce both sliders to something relatively low, then press M (or the 360 Script key if you re-binded it) to see how far it really moves.

    Once you know the estimate how far it moves, keep raising it till you reach nearly back to where you started. Now you can use the second slider to get it pin pointed exactly to where you started (y) 

    NOTE: You can create a bullet hole to test and see if your aim lands back to the initial bullet hole you created. Watch the above video for demonstration on that.